
This tutorial takes inspiration from survival horror game graphics such as Resident Evil and Doom. What makes survival horror games distinctive is that the player often finds himself alone in dark, claustrophobic, vulnerable situations. Ammunition and health power-ups are usually very limited while enemies are plentiful – all this is designed for maximum game play suspense.
This tutorial re-creates a fictional game cover by combining Photoshop's channels with the Lighting Effects Filter to produce realistic displacement maps. To start off, you'll create a three-dimensional distressed logo, then combine the same techniques along with some advanced path functions to make the rusty background panels. Finally, we'll show you how to color correct a Cinema 4D creature render so it senselessly blends into the environment.
http://rapidshare.com/files/321429659/0000_Video_Logo.part1.rar.html
http://rapidshare.com/files/321429661/0000_Video_Logo.part2.rar.html
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